Sixty tiny games for any spare minute, from quick fun to brain training. Easy to pick up for any age, hard to put down.
Run to the sunflower at the end of each level. Hop on Grumps, jump the gaps, avoid the spikes. You respawn at the last flag instantly, and a pink dashed line marks your best run. The levels never run out: each one is longer and trickier, and your progress is saved.
You circle the sleepy planet on your own. Tap or press Space to hop one ring outward. From the outer ring you drop back to the inner one. Collect stars and avoid the rocks.
Five rounds. Mix paint drops the way a real palette works (red + yellow makes orange, blue + yellow makes green), then submit. You see how close you got only after you submit.
You run on your own. Tap or press Space to flip gravity and fall to the ceiling, or back down. You can only flip while touching a surface.
Move with the arrow keys, or drag on the game. Berries make you rounder, which is great until you're too round to dodge. Leaves slim you down and give 2 points. Spiky balls cost a heart.
Blobs pop out of holes. Tap only the ones the rule at the top asks for. The rule changes every 8 seconds. Wrong taps cost a heart. You have 45 seconds.
A shy blob hides under a cup, then the cups shuffle. Tap the right cup (or press 1–5). Each level shuffles faster, and more cups join in. One wrong guess ends the run.
Hold the game (or Space) to inflate the balloon and let go inside the green ring. It speeds up as it grows, and every balloon has its own secret pop point. Five balloons, 100 points each.
Send each sleepy blob to the bed with the matching blanket. Tap the left or right half, or use the arrow keys. You get less time with each blob, and the beds sometimes swap.
A little cloud drifts back and forth. Tap or press Space to drop one raindrop onto the moving flower pots. Three drops make a flower bloom for bonus points. A drop that misses costs a heart.
A pancake slides back and forth. Tap or press Space to drop it onto the stack. Anything hanging over the edge falls off, so the stack gets narrower. Land three perfect drops in a row and it grows back a little.
Tap or press Space to drop your line. Peach fish are worth 1, blue fish 2, and the quick golden fish deep down are worth 5. Hooking a spiky puffer costs you 5 seconds. You have 45 seconds.
Tapping a blob flips it and its four neighbours between awake and asleep. Put every blob to sleep. Each level starts more jumbled.
Blobs fall down three lanes. Tap a lane, or press A / S / D (or the arrow keys), as a blob reaches its ring. Perfect hits score triple, and every 10 in a row adds a bonus. Five misses and the song ends.
One blob is a slightly different shade. Tap it. Each find adds a second and makes the next grid bigger and the difference smaller. Wrong taps cost 3 seconds. You start with 30 seconds.
Hold the game (or Space) to puff upward, and let go to drift down. Slip through the gaps between the cloud towers. The gaps get tighter as you go.
The alarm clock is napping. When it rings, tap as fast as you can. Tapping before it rings doesn't count, so wait for it. Five alarms, and your score is the average time.
The laundry is a mess. Flip two socks at a time to find the matching pairs. Watch the pattern as well as the colour. Fewer moves is better.
Steer with the arrow keys, by swiping on the game, or with the buttons. Each leaf makes you longer and a little faster. Don't bump the edge or your own tail.
Sheep jump the fence. Count them, then enter how many you saw. From round 2 some pigs join in, so don't count them. Every round brings more animals, moving faster.
Aim at the top of the jar and let go to drop a blob. Two blobs of the same size merge into a bigger one, and chain merges score big. If blobs stay above the dashed line for too long, the jar overflows. Arrow keys aim, Space drops.
Tap or press Space to throw a sprinkle into the spinning cookie. Use up every sprinkle to clear the level, but a sprinkle that hits another one ends your run. Later cookies speed up, slow down and reverse.
Tap or press Space to bounce up. You can only pass through the part of a spinning ring that matches your colour. The pinwheels change your colour. Falling off the bottom ends the run.
Drag pieces from the tray onto the board. Fill a whole row or column to clear it, and clear several at once for a combo. Pieces can't be turned. The game ends when none of the pieces left will fit.
The blob rolls along a winding path. Tap or press Space to switch direction at each corner, and grab gems for bonus points. Turn too early or too late and you fall off. It keeps getting faster.
Drag anywhere on the game (your finger won't cover the blob), or use the arrow keys. Survive the bouncing and chasing balls. Each second scores a point, near misses add 1 and stars add 5.
Pick the right answer before the bar runs out (or press 1–4). Each right answer gives you less time, and the sums get harder: adding first, then times tables, then two steps. One wrong answer ends the streak.
You control two blobs at once. Tap the left or right half (or press the Left and Right arrow keys) to switch that blob's lane. Catch every star and dodge every spike. Missing a star ends the run too.
Draw a circle around the dot in one stroke. The line turns green where it's round and pink where it wobbles, and you see your score live as you draw. Can you reach 95%?
The pick sweeps around the lock. Tap or press Space just as it passes over the little blob. Each hit reverses the pick. Level N needs N hits in a row, and tapping early or letting it slip past resets you to level 1.
Work out the rule behind the row of numbers and pick what comes next. Each level uses a new kind of pattern, from simple steps to doubling and mixed rules. Get 5 right to move up.
Read the clock and pick the matching time. It starts with whole hours, then half and quarter hours, then single minutes, then questions about earlier and later times.
Each blob stands for a hidden number. Use the sums to work out the blob marked with a question mark. Later levels use two or three blobs at once.
A colour word appears in a different coloured ink. Tap the colour of the ink, not what the word says. From level 4 the instruction sometimes flips, so read it every time. The timer gets shorter each level.
Look at the shape at the top, then pick the option that is the same shape turned around. The wrong ones are mirror images or have one square moved. Grids get bigger as you level up.
Blobs appear one at a time. Say whether each one is the same colour as the one before it. From level 3 you compare with 2 blobs back, and from level 6 with 3 back.
Some tiles light up for a moment. When they go dark, tap the same tiles. Every level adds a tile, and the grid grows every three levels. A wrong tap costs a life.
Tap the letters in the right order to spell the word. Tap a placed letter to take it back. Words start at 3 letters and grow by a letter each level, up to 10. You get 3 letter reveals per game.
Tap a pipe to turn it. Join the pipes so water runs from the drop on the left to the flower on the right. Extra pipes are there to distract you. Grids grow from 4×4 to 9×9.
Tap a tube to pick up its top blob, then tap another tube to drop it. A blob can only land in an empty tube or on the same colour. Sort every colour into its own tube. Each level adds a colour.
Slide the paddle to keep the ball in play and break every brick. Each level adds rows, speeds up the ball and shrinks the paddle. You have 3 balls.
The blob bounces by itself. Drag or use the arrow keys to steer it onto the next cloud. Blue clouds move, and peach clouds break after one bounce. Fall off the bottom and it's over.
Hold to charge a jump and let go to leap to the next lily pad. Too short or too long and you land in the water. Landing dead centre scores double. The pads get smaller.
Darts fly in from every side. Drag around the blob, or use the arrow keys, to turn the shield and block them. Three hits and it's over. The shield shrinks as you go.
Hold to fly up, let go to dive. Thread the blob through the winding tunnel without touching the walls. The tunnel keeps narrowing and speeding up.
Tap each blob before its ring closes. Don't tap the purple Grumps. A missed blob or a tapped Grump costs a life.
Reach the star before the time bar runs out. Swipe, tap the side you want to go, or use the arrow keys or the buttons. The blob runs along a corridor until the next junction. Each level is a bigger maze.
Slide to aim. Your blob fires by itself. Each rock shows how many hits it needs. Don't let any rock reach the ground.
Tap to jump to the other wall. Dodge the spikes and grab stars in mid-air for 5 bonus points. You're safe while you're in the air.
Slide your paddle to hit the ball back. First to 5 wins the level, and each level's opponent is quicker. Lose a level and the run ends.
Tap the numbers in order as fast as you can. A wrong tap costs 2 seconds. Grids grow from 3×3 to 7×7, and some levels count down instead of up.
Grumps are napping under some tiles. Tap to uncover a tile. A number tells you how many Grumps touch it. Use flag mode (or right-click) to mark where they are. Uncover every safe tile to clear the level. You can wake 3 Grumps per game.
Fill the grid so every row, column and outlined box has each number once. Tap a square, then a number. Clashes turn pink. Levels 1 to 3 are 4×4, then 6×6, and from level 9 a full 9×9.
Tap tiles that add up to the target number. Each hit adds time and brings in new tiles. Go over the target and you lose 2 seconds. Numbers get bigger as you level up.
Answer questions about fractions using the pizzas: read them, simplify them, compare them, add them and match equal ones. After level 6 the questions are mixed and timed.
Dots flash on screen and then vanish. Say how many there were. Later levels show more dots for less time, and some ask for one colour only.
A sum is missing its sign. Pick the sign that makes it true. From level 5 two signs are missing, and multiplication is done before adding or subtracting.
Eight pictures follow a pattern across the rows and down the columns. Pick the picture that belongs in the empty square. Later levels change shape, colour and number all at once.
Ignore the arrows on the outside and say which way the middle one points. From level 4, a pink row means tap the opposite way. The timer gets shorter each level.
Turn Roman numerals into numbers and back again. It starts with 1 to 10 and works up to the thousands, then finishes with adding.